Wednesday, June 22, 2011

Games For Change June 20-22 2011, #G4C2011

NOTES
There are some inspiring people working to change the world with games that create social action.
The Games For Change festival site calls them the "most socially conscious and geekiest do-gooders in the gaming arena".
Watch the lovely geeks here on G4C2011 LIVESTREAM.
You can read The BLOG here.

A nice @STORIFY of Jesse Schells' keynote here by @devonsmith.
#socialMFA

CLOSING KEYNOTE: Prior to starting Schell Games in 2004, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids.
FOLLOW: @jesseschell

sets up a PEACE VS WAR opinion scorecard:
PEACE= catharsis, control, no more race/language barriers?, see others POV
WAR= violence comes easily, desensitation to violence, videogames train you to kill, humans inherently racist?
Talks about how Sesame Street allowed him access to diversity.
Books referenced: Grand Theft Childhood, A Theory Of Fun by Ralph Koster, The World Is Flat by Thomas Friedman

He also played this video of Fred Rogers defending PBS to the US Senate. Very touching remarks about the importance of acknowledging chlidrens' feelings.



JUNE 22, 2011
LIVESTREAM BLOGGING:
INSTRUCTIONAL DESIGN FUSIONS by Diane Rees here.


JUNE 21, 2011
PANEL/Games and Cultural Spaces:
Live Blog Notes from Games for Change by Amy Sample Ward
The speakers for this panel were Tracy Fullerton-Electronics Arts Game Innovation Lab, Ruth Cohen-American Museum of Natural History, Elaine Charnov-The New York Public Library, Jason Eppink-Museum of Moving Image, and Syed Salahuddin-Babycastles
Read her BLOG notes here.
FOLLOW: @amyrsward moderates a #4change #commbuild chat each month
Next: July 21st, 2011
archived chats here.




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